Alright, I’m sick of fighting with the geometry while trying to sculpt on Libusa. I managed to build in an awful lot of diamond quads and edge loops that spiral around limbs a bajillion times without going anywhere. Now I’m reaching a point where every stroke I make sculpting in these areas— the feet and hands, the jawline, the areas of detail on the face— just facets hideously and needs to be corrected with a dozen extra strokes. I think I need to go back and rebuild the base model without all the bad geometry before I’ll get any more useful sculpting practice out of it.
So, I figure for Mk. II, among other things, I’ll want to really define the edge of the jawline on the base model. I think I don’t want to separate the head and body the next time around. I’ll need to experiment and see if it’s better to fill in the eye sockets or not. Sculpting on the thin lids was a pain, but I don’t know if filling them in will be better. Other than that, I’ve got a lot of work to do the next time around to make sure that the topology sucks less in the extremities.