Okay, I have been… intermittently… hard at work on Mk II of the model that I started… back in February? Holy cow, do my work habits need to improve.
So, I started with the head, as that was the part that was giving me the most trouble. I think I’ve managed to give her a decently shaped jaw this time around and get better topology in the region where the cheek connects to the nose. I’m expecting that will make sculpting a bit less painful when I get back to it.
Just started the body tonight. This time around I, eventually, had the brilliant idea to base the breasts on eight-sided polygonal spheres rather than six-sided so that I don’t have to cut them up with weird edge loops. Other than that, I haven’t departed too much from what I had done the first time around, but I haven’t gotten back to any of the major problem areas. When the time comes to make the hands and feet and connect the arms to the torso, then we’ll really see if I’ve learned anything yet!