I know I just said that the plan was to not just keep getting frustrated attempting to make realistic props, but coming up on a week after I made that post (certainly a week after I started writing that post…) my brain just hadn’t flipped back over into big idea mode enough for anything else. The chair was here; I wasn’t using it since I had converted to a milk crate-based standing desk, and, not that any camera I own is going to show it, it’s taken a beating and has got some nice big spots of textural detail on it.
So, after approximately 6-ish hours back on the horse, the Maya portion of Hi-poly is mostly done. Will probably tinker on that for way longer than I need to before I bite the bullet and start sculpting.